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A simple and easy-to-use library to enjoy videogames programming
A native, user-mode, multi-process, graphical debugger.
WebAssembly Micro Runtime (WAMR)
A simple and easy-to-use immediate-mode gui library
nanomsg-next-generation -- light-weight brokerless messaging
Umka: a statically typed embeddable scripting language
CommonMark parsing and rendering library and program in C
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
A dwm build with preprocessor directives to decide which patches to include during build time
Portable VS Build Tools installer
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
An st build with preprocessor directives to decide which patches to include during build time
A open, easy to implement binary file format for 3D assets
Implementation of Lua 5.1, originally a fork of LuaJIT 2.0
r0-zero / picom
Forked from yshui/picomMore than 10 unique animation supported picom fork (open window, tag change, fading ...)
A dmenu build with preprocessor directives to decide which patches to include during build time