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peaknic
melonJS
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Commits on Jun 8, 2020
better abstract the transformation matrix implementation from both renderers
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Commits on Jun 4, 2020
new `lerp()` method to provide linear interpolation between two different colors
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Commits on Jun 3, 2020
[#985] also enable me.Vector3d to be rotated around an optional 2d point
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Commits on Jun 2, 2020
[#996] all registered events for a specific renderable are now automatically released upon the object destruction
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[#1001] allow NPOT textures in webgl2 renderer, when drawing patterns
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[#1002] allow to dynamically modify the frame rate on older machine not supporting requestAnimationFrame
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fix some me.Vector3d initialization & calculation use cases, when used with me.Vector2d
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Commits on Jun 1, 2020
[example] move all map examples under the tiled map example loader
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Commits on May 31, 2020
fix parsing of tileset image when the "last" tile spacing was truncated
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clear the canvas renderer framebuffer when resetted, to match the WebGL renderer behavior
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Commits on May 29, 2020
[example] merge the sticker-knight map example into the tiled loader example
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remove redundant texture packer example, as they both show the same thing from a "programming" end user point of view
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[examples] make the "shape" example more mobile friendly
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Commits on May 27, 2020
convert the Changelog to markdown format for better readability on Github
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some legacy code cleaning: move the capitalize method to the utililty class instead of being a private function
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reorder css image-rendering options so that the supported standard values are applied last
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small tweaks to the motion detection example
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Commits on May 26, 2020
Change the device accelerometer and orientation detection to comply with the latest API changes where a user permission is now required
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Commits on May 25, 2020
[examples] making things a bit more interesting in terms of primitive rendering
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fix a regression with the fillRect method when rendering primitive shapes
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Update package.json
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simplify defaut css example since setting image-rendering is done (since for ever) programmatically
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Commits on May 24, 2020
documentation update
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me.audio.stop() will now stop all sounds if none is specified
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the `scale` parameter is now optional if scaleMethod is specified (auto-scaling will then automatically be enabled)
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Commits on May 23, 2020
fix jasmine test unit intialization
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Howler and other dependencies update
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clean-up & partial rewrite of the canvas scaling/resizing implemenation
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Commits on May 4, 2020
the debugPanel now only automatically register once the display is initalized
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Commits on May 3, 2020
fix a regression where preloader renderable childs were not properly recycled, triggering exception in certain cases
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Commits on May 2, 2020
fix the tmx loader example
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Update CHANGELOG
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fix an issue when using the "flex" scaling mode, and where the reported parent container size could be floating values
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fix an issue/regression with uncorrect horizontal delta value for wheel event
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[WebGL] display GPU information in the console when available
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