Ecma International Technical Committee 57
hlsl-tc57
Technical Committee on the High Level Shading Language (HLSL)
K. S. Ernest (iFire) Lee
fire
✨🇨🇦 Let's explore whimsical worlds together․
@godotengine & @V-Sekai
@V-Sekai @V-Sekai-fire @chibifire @godotengine Vancouver Area (YVR)
yum-food
my code now lives here: https://git.yummers.dev/
github will remain as a readonly mirror for the indefinite future.
Tooster
T3sT3ro
I code different things. Currently working professionally on OTDR SOTA software and as a hobby on the interactive shader generator for SDF raymarched scenes.
Adtran
Alan Wolfe
Atrix256
Graphics Research Engineer at EA SEED.
Previously NVIDIA, Blizzard, Midway, WB and others.
EA SEED
Mara Bos
m-ou-se
Rust leadership council member, former Rust library team lead, Author of Rust Atomics and Locks, Director of RustNL, Founder of Fusion Engineering and Hexcat
Hexcat, RustNL Delft, Netherlands
David Matos
frostbone25
Hi! I am an enthusiastic and self-motivated individual with a passion for programming, design, and story. I am currently working as an XR Software Engineer!
Ara Adkins
iamrecursion
Compilers, type-theory, runtimes, formal verification, cryptography. Audio mixing, mastering and music. Skiing, parkour, martial arts and sailing.
CTO & CFO @tactile-metrology Amsterdam, NL
Naomi Liu
dreamsmasher
Try to look at your stack as half-full rather than half-empty. Back-end engineer working with Scala, Rust, Haskell, Docker, and Kubernetes. Happily employed 💍✨
Vancouver
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