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philcali
melonJS
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Commits on Apr 11, 2020
[#986] new isFlippedX & isFlippedY getter to check the current renderable "flip" state
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fix jsdoc generation
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Commits on Mar 30, 2020
fix an issue where center point was not properly recalculated when resizing a rectangle based object (me.Rect, me.Renderable, etc..)
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additional matrices test on copy functions
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Commits on Mar 29, 2020
updated sprite test unit following last fix
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fix a regression where sprite dimension were not updated after scaling
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fix 3d (4x4) matrices not being recyclable
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Commits on Mar 28, 2020
[#766] more future proof stubbing
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Commits on Mar 27, 2020
Update the platformer example to use the latest changes on gravity settings
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few improvements and optimization related to matrices and cameras
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Commits on Mar 25, 2020
[WebGL] change the projection matrix into a 4x4 matrix, allowing to further simplify the default shaders
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Commits on Mar 17, 2020
badge reordering
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LGTM badge for code quality
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simplify Elastic Tween functions, since amplitude and period are never passed as parameters
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[DOC] small template update and local remove dependency
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more eslint (missing semicolons) fixes
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Commits on Mar 16, 2020
dev dependencies update
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another lint fix
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fix the getScreenOrientation() function for device/browser supporting the standard Screen Orientation API
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fix linting error on missing semicolon
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remove useless assignment to local variable
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Commits on Mar 15, 2020
[WebGL] optimize texture recycling across Stage change
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Commits on Mar 14, 2020
remove dead code
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fix variable declaration
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Commits on Mar 13, 2020
[WebGL] cleaning & shuffling more things around
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Commits on Mar 12, 2020
allow specifying the default `powerPreference` value for the WebGL Renderer (on Safari and Chrome 80+ default is now `low-power)
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Commits on Mar 11, 2020
[WebGL] force vertex attributes to use location 0 as starting location
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Update CHANGELOG
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Commits on Mar 8, 2020
clean-up the shader folder
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Update CHANGELOG
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[#763] preliminary support for WebGL2
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Commits on Mar 7, 2020
prevent automatically re-uploading the font texture upon reset
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Update CHANGELOG
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[#982] final fixes !
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Commits on Mar 5, 2020
Merge branch 'master' into stop-indexing-texture-samplers
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