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Radiance Cascade 2D Global Illumination
Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.
Reference implementation of Holographic Radiance Cascades
Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.
Forth implementation targeting x86-64 Linux & macOS, written in raw NASM assembly.
Nanite-style cluster culling pipeline in pure x86-64 assembly
Fast KD-Tree with vec3 keys, for CPU and offloaded GPU queries
Beta version of pfforth, my personal python based forth.
walkTools - a procedural animation editor for High Fidelty
bvhacker is the notepad equivalent for bvh animation files. Please see http://bvhacker.com for more details
Dust3D is a cross-platform 3D modeling software that makes it easy to create low poly 3D models for video games, 3D printing, and more.
A recursive screen-space algorithm to render SDFs
A Forth JIT & AOT compiler designed for self-assembling and self-bootstrapping.
Boots into a Forth-83 environment on x86 hardware. No Linux, no Windows, no abstraction layers — just Forth running on the machine. The dictionary *is* the system. Load a different dictionary, you …
Enjoy life from a new perspective! Help Hazel, a friendly canary, hunt for fun snacks and gather collectible masks. Borbular is a virtual pet bird game that runs on tanukiOS, a homebrew minimal ope…
A tiny experimental language designed to be targeted by coding LLMs