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This is the official repository of the paper "Towards Physically Executable 3D Gaussian for Embodied Navigation".
Isaac Lab API, powered by MuJoCo-Warp, for RL and robotics research.
GigaWorld-0: World Models as Data Engine to Empower Embodied AI
D2X | Modern C++ Core Language Features - "A C++ tutorial project focused on practical"
Code for "Scalable Real2Sim: Physics-Aware Asset Generation Via Robotic Pick-and-Place Setups", IROS 2025
ROS 2 Testing: A Practical Survival Guide
An iOS app that collects/streams posed images for NeRFs using ARKit
A collaboration friendly studio for NeRFs
rcl_logging_syslog is alternative logging backend implementation that can be used for ROS 2 application via rcl_logging_interface.
CUDA accelerated rasterization of gaussian splatting
COLMAP - Structure-from-Motion and Multi-View Stereo
Python wrapper for the NVIDIA cuSFM library
Simulated experiments for "Real-Time Execution of Action Chunking Flow Policies".
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
LichtFeld Studio: Where reality and the digital world blend.
3DGS-to-PC: 3D Gaussian Splatting to Dense Point Clouds [3D-VAST: ICCVW 2025]
Open-Source Dual-Arm Mobile Robot with Motorized Lift
[ICCV 2025] PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos
Open-source code of the paper: Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions.
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
[CVPR2024] SchurVINS: Schur Complement-Based Lightweight Visual Inertial Navigation System
Cosmos-Transfer2.5, built on top of Cosmos-Predict2.5, produces high-quality world simulations conditioned on multiple spatial control inputs.