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5 stars written in Cuda
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Code and data for paper "Deep Painterly Harmonization": https://arxiv.org/abs/1804.03189

Cuda 6,057 615 Updated Aug 2, 2021

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 411 26 Updated Dec 14, 2024

an implementation of parallel linear BVH (LBVH) on GPU

Cuda 240 32 Updated Jun 8, 2020

Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction

Cuda 38 11 Updated Feb 5, 2018

a GPU ray tracer rewritten from PBRT-v4

Cuda 20 1 Updated Dec 16, 2025