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Code Philosophy 代码哲学
- China. BeiJing
- https://code-philosophy.com/
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Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
Emscripten: An LLVM-to-WebAssembly Compiler
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
TrinityCore Open Source MMO Framework (master = 11.2.5.63906, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Industry-standard navigation-mesh toolset for games
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
A JIT assembler for x86/x64 architectures supporting FPU, MMX, SSE (1-4), AVX (1-2, 512), APX, and AVX10.2
Open source C++ physics engine library in 3D
UnrealCSharp, based on .NET 8 (Mono), is a C# programming plugin for UE.
A flexible UI framework for Unreal Engine
A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.
Just a prototype. Please use latest cocos2d-x version for official 3D features.
The core runtime of OpenAphid-Engine, a cross platform 2D game engine based on JavaScript and OpenGL ES.
An LLVM interpreter that aims to compute points-to sets dynamically