Starred repositories
How to write a very simple JIT compiler
A toy renderer written in C using Vulkan to perform real-time ray tracing research.
High-Performance Rendering Framework on Stream Architectures
MoonRay is DreamWorksβ open-source, award-winning, state-of-the-art production MCRT renderer.
[SIGGRAPH Asia 2022] Text2Light: Zero-Shot Text-Driven HDR Panorama Generation
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
π§ .files, including ~/.macos β sensible hacker defaults for macOS
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
π Real time wallpaper engine for Windows and macOS
Dr.Jit β A Just-In-Time-Compiler for Differentiable Rendering
Mitsuba 3: A Retargetable Forward and Inverse Renderer
A tool for use with clang to analyze #includes in C and C++ source files
NVIDIA Linux open GPU kernel module source
Implementation of "Projector Compensation Framework Using Differentiable Rendering"
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.
Lighthouse 2 framework for real-time ray tracing
Scripts to build OpenSSL, HTTP/2 (nghttp2) and cURL (libcurl) for MacOS, iOS and tvOS devices (x86_64, armv7, armv7s, arm64, arm64e). Now Supporting Apple Silicon, OpenSSL 3.0.x with TLS 1.3 and Maβ¦
[TPAMI 2022] End-to-end Full Projector Compensation
[TVCG & VR'21] DeProCams: Simultaneous Relighting, Compensation and Shape Reconstruction for Projector-Camera Systems
π‘ Experimental real-time global illumination renderer π¦