Releases: playcanvas/editor
Releases · playcanvas/editor
v2.11.1
What's Changed
- [FIX] Fix context menu not closing when clicking toolbar by @willeastcott in #1636
- [FIX] Improve How Do I tip on transforming entities by @willeastcott in #1637
- [FIX] Fix phantom undo operations in AnimStateGraph Editor by @willeastcott in #1639
- chore(deps): update dependency @playcanvas/pcui-graph to v5 by @renovate[bot] in #1640
Full Changelog: v2.11.0...v2.11.1
v2.11.0
New Functionality
rect-select.mp4
- Adds rectangle selection for entities in the viewport by @willeastcott in #1611
- Add support for exporting USDZ from the hierarchy by @willeastcott in #1621
- Add shortcuts to Editor's menus by @willeastcott in #1614
- Modernize and improve main menu by @willeastcott in #1620
Fixes
- [FIX] Make cubemap projection properties always visible in Inspector by @willeastcott in #1615
- [FIX] Fix Open In Viewer for multi-selected assets by @willeastcott in #1616
- [FIX] Fix unreferenced indicator for loading screen scripts by @willeastcott in #1617
- [FIX] Ensure ElementComponent is added to new LayoutGroup/Child Entity by @willeastcott in #1618
- [FIX] Tweak Inspector label vs control widths by @willeastcott in #1626
- [FIX] Fix animation preview rendering errors by @willeastcott in #1632
- [FIX] Show user-facing error when entity copy fails by @willeastcott in #1624
- [FIX] Fix code changes lost when saving during an in-progress save by @willeastcott in #1625
- [FIX] Fix Find in Files hotkey when no files are open by @willeastcott in #1622
- [FIX] Make components collapsible in the Inspector by @willeastcott in #1628
- [FIX] Make it easier to paste assets in details view by @willeastcott in #1627
- [FIX] Fix entity/component initialization order by @willeastcott in #1631
Misc
- Migrate Builds & Publish panel to PCUI by @willeastcott in #1609
- chore(deps): update dependency @playcanvas/pcui to v5.4.0 by @renovate[bot] in #1613
- Check in 'How Do I...?' files by @willeastcott in #1623
- Merge identical re-import menu items by @willeastcott in #1629
- chore(deps): update dependency @playcanvas/pcui to v5.4.1 by @renovate[bot] in #1634
Full Changelog: v2.10.1...v2.11.0
v2.10.1
What's Changed
- engine promoted to https://github.com/playcanvas/engine/releases/tag/v2.14.3
- chore(deps): update node.js to v22.21.1 by @renovate[bot] in #1607
- chore(deps): update all npm dependencies by @renovate[bot] in #1589
Full Changelog: v2.10.0...v2.10.1
v2.10.0
What's Changed
glb-download.mp4
- Add 'Export as GLB' option for Entities in Hierarchy Panel by @willeastcott in #1598
- Modernize client-side loading screen code by @willeastcott in #1592
Fixes
- [FIX] Re-render shadows for lights with Once update mode when camera … by @willeastcott in #1590
- [FIX] Prevent collision component visualization disappearing when Position Offset is edited by @willeastcott in #1586
- [FIX] Fix Root Bone property visibility with multi-select by @willeastcott in #1591
- [FIX] Enable download of AnimStateGraph assets by @willeastcott in #1597
- [FIX] Fix ESM script errors not linking to Script Editor by @willeastcott in #1602
- [FIX] Fix entity reference restoration for child entities during undo by @willeastcott in #1594
- [FIX] Fix converted texture asset placement in folder by @willeastcott in #1599
- [FIX] Fix nested entity enabled/disabled visual state in hierarchy by @willeastcott in #1593
- [FIX] Fix script creation error in Code Editor by @willeastcott in #1596
- [FIX] Fix capsule collision rendering and refactor collision gizmo by @willeastcott in #1595
- [FIX] Fix Local Development documentation by @willeastcott in #1604
Full Changelog: v2.9.1...v2.10.0
v2.9.1
What's Changed
- [FIX] Fix asset download filenames and unify download behavior by @willeastcott in #1577
- [FIX] Fix asset loading for folders with special characters by @willeastcott in #1578
- [FIX] Throttle profiler stats updates to improve readability by @willeastcott in #1580
- [FIX] Fix typo in cubemap texture address mode by @willeastcott in #1579
- [FIX] Fix clipped Attributes display in Model/Render META section by @willeastcott in #1581
- chore(deps): update all npm dependencies by @renovate[bot] in #1540
- [FIX] Clarify cookie asset types for light components by @willeastcott in #1582
- [FIX] Fix stale asset references in Settings Inspector by @willeastcott in #1583
- [FIX] Use physical key locations for WASD flying for non-QWERTY keyboards by @abstrakt8 in #1460
- [FIX] Update link to docs on VS Code Extension by @willeastcott in #1585
- Vertex color gamma material support by @kpal81xd in #1587
Full Changelog: v2.9.0...v2.9.1
v2.9.0
What's Changed
- Applies shader pass to all cameras by @kpal81xd in #1563
- Refactor viewport icons by @willeastcott in #1566
- fix(editor): update asset attribute type checks to include 'json' by @marklundin in #1484
- Allow scene name of current scene to be selected by @willeastcott in #1565
- refactor(asset-management): streamline asset unbinding logic and ensu… by @marklundin in #1483
- Enable Replace op for render assets by @willeastcott in #1569
- Expose FBX import option by @slimbuck in #1568
- Preserve scale when reparenting entities by @willeastcott in #1567
- [FIX] Do not show tooltip arrow without tooltip by @willeastcott in #1571
- [FIX] Fix stale references in asset panel context menu by @willeastcott in #1572
- Convert old-style classes to ES6 class syntax by @willeastcott in #1573
- [FIX] Show error if branch name already exists by @willeastcott in #1570
- Use Vec3#mulScalar instead of deprecated Vec3#scale by @willeastcott in #1574
- [FIX] Fix Add Asset menu appearing partly offscreen by @willeastcott in #1575
Full Changelog: v2.8.0...v2.9.0