Releases: polygoniq/engon
v1.8.0
engon 1.8.0
- 🆕New Feature Pie Menu (Alt + E in 3D view) to control shader features outside the N-Panel
- 🆕New CTRL+F shortcut to search in browser, search updates on keystrokes
- Convert To Editable now works with traffiq rigged assets in Blender 5.0
- Fixed materialiq panel in Blender 5.0
- Fixed loading preferences error originating from materialiq texture size
- Baking of car steering or wheels rotation is disabled if the car isn't animated
Contributors @KubakCz @Griperis @SamuelBilek
v1.7.0
engon 1.7.0
🗽aesthetiq
- Smart weathering feature
- Color adjustments feature
- Frame image feature to create a picture out of any image on disk or from a URL
➕Additions
- New GroupObjects tool
- New MakeObjectsInstanced tool
- New navigation for categories
- Option to disable automatic integration to Blender Asset Browser during installation or in asset pack search paths
- Serialized preferences - engon preferences now auto save, can be loaded, shared or exported between installations or blenders
- Added menu with useful links to the engon browser
ℹ️Improvements
- Compatibility with Blender 5.0
- Asset parameters can now be URLs and opened in asset detail (aesthetiq source)
- Search now does not consider parameters with no search meaning
- Improved logging of available asset packs
- Improved robustness of parameter filters regarding floating precision and unknown values, so the browser always loads
- Replace material prefills the active material as the replaced material
Contributors @Griperis @SamuelBilek @kiraacorsac @KubakCz
v1.6.1
v1.6.0
engon 1.6.0
This release contains new map filtering functionality for botaniq and assets marked with country of origin, you can select assets in engon browser, added multiple QoL features and tools.
➕ Additions and Improvements
- Added map filtering for location parameters
- Added country of origin compatibility for map filtering
- Added option to select assets in engon browser by CTRL, SHIFT, or in asset menu
- Added Click, Spawn, Scatter selected assets in the engon browser
- Added Select Assets by Feature into feature panels
- Added Replace Active Materials to asset menu
- Added Update button in the header of the panel displayed if update is available
- Available asset packs are displayed in preferences
- Reintroduced asset detail preview in scatter's instance collection panel
- Improved draw curves user experience with a new overlay
- Display texture density and size in scatter panel if used by the particle system
- Added button to allow switching between generated and global texture coordinates in scatter
- Collections used by geometry nodes are added to scene, behavior can be customized in spawn options
- Replace material in materialiq panel uses active material as default
- Preferences sections are collapsible by clicking on the titles
- Assets in engon browser are displayed incrementally, added new button to "Load More", improving preview load times
- Minor speed improvement of browsing assets by fixing cached properties and storing only changed filters
- Added migration for traffiq randomize color node group that was changed in between traffiq 2.3.0 and 2.2.1
- Blender 4.5 support
🔨 Fixes
- Updater now correctly checks for updates
- Clicker shortcut works again correctly
- Clicker objects duplication is handled more strictly, temporary collection is not linked into outliner
- Clicker now keeps transform of more complex object hierarchies when aligning to origin
- Spawn displayed assets no longer spawns all geometry nodes modifiers on one object
- Spawn displayed assets now respects spawn options
- All taxonomy filters are now grouped correctly under taxonomy
- Search no longer updates the viewed assets if it is not changed
- Install dialogues are not shown multiple times in Blender 4.2 and above
Contributors @kiraacorsac @Griperis @KubakCz @sourn00dl @SamuelBilek @johan-apes
v1.5.1
engon 1.5.1
🚘traffiq functionality
- Fixed convert to editable to preserve object bone constraints
- Shader randomization was unified and transferred into code
- Randomizing car properties randomizes the property for whole car
- Fixed the adjusting wear feature, now wear applies on cars correctly
🛠️Blender 4.4 compatibility
engonis now compatible with Blender 4.4- Draw handlers unregister correctly
- Fixed
botaniqtree animations to be compatible with 4.4
🔧Improvements & Bugfixes
- Added keyboard shortcut
Vfor Snap To Ground - Snap to ground now works correctly with objects parented using inverse transform
- Improved performance of feature panels
- Don't stop displaying UI if animation modifier is missing in
botaniqanimations - Convert to editable preserves transform when parented
Contributors @kiraacorsac @KubakCz @Griperis @SamuelBilek @johan-apes
v.1.5.0
engon 1.5.0 - spawning improvements, asset pack installation drag and drop and more!
🔦Highlights:
- Asset pack can be installed and updated using drag & drop (Blender 4.1+)
- Added invert and duplicate weight paint density buttons
🎯Spawning improvements:
- Materials spawn on selected faces when in edit mode
- New option to enable/disable particle system view layer collection when spawning
- Particle systems plane is spawned if no object is selected
- Particle systems are spawned on all selected objects instead of the active one
- Particle systems layers have different seeds based on the name when spawning - prevents overlapping of particles
- Geometry nodes curve assets can be spawned on selected curves
- Do not create an asset pack named collection if it wasn't used (e. g. spawning into particle system)
- Material and particle system preview objects (if no object is selected) are spawned to collection based on spawn options
📃Other:
- Don't show unnecessary dialog when setting
traffiqcolor to random - Don't allow installing asset packs if they require a newer version of
engon - Automatically call Find Missing Files after updating pack to a higher variant
- Removed the 'Particle System' target collection from spawn options in favor of 'Spawn Into Active Particle System'
🐞Bugfixes:
- Assets with empty in the root are now snapped to ground correctly
- Improved snapping logic to consider the bounding box of the whole model hierarchy
- Fixed logic to decompose
traffiqvehicle, so snap to ground figures out car parts correctly - Fonts are considered in Find Missing Files
- Find Missing Files doesn't stop if an indirect library is removed when reloading datablocks
- Preserve density does not result in an error on mesh with an invalid area
- Remove duplicates does not try to remove linked datablocks in corner cases, improved logic behind choosing original datablock
traffiqLicense Plates interface fixes - respect property units when copying front to back, don't show empty panels- Basic compatibility with Blender 4.4 Python API changes
- Using spawn operators from the console now reports errors instead of finishing if something wrong happened
- Models with 'make_editable' can be spawned only in object mode, spawning in edit mode caused a crash
- Find missing files works with all sizes of materialiq textures
Contributors: @kiraacorsac @KubakCz @SamuelBilek @sourn00dl
v1.4.1
📃 Patch 1.4.1 with fixes
- New buttons to copy settings between license plates
- Feature panels are collapsed by default
- Better error if release notes cannot be retrieved in 'ShowReleaseNotes'
- 'Replace Selected' preserves parenting
- 'Replace Selected' respects the 'Make Editable' settings in spawn options
- Fixed botaniq 'Adjustments' feature in Blender 4.3 (use different icon)
v1.4.0
👆 Clicker, improved search, traffiq license plates, replace selected and more
- New tool for quickly populating scenes with objects -
Clicker - Added
traffiqlicense plates feature panel - Improved search: adjusted importance of various parameters, search results are majorly improved
- Categories are considered for search - e. g. wood search finds materials from WD-Wood category
- New asset menu next to each asset in the browser grouping asset related functionality
- New button
Replace Selectedto easily replace objects in scene with models fromengon
📈 Minor Improvements
botaniqforest generators now have UI inengon- Added icons for filters and tags
- Added icons in asset detail popup
- Added placeholder for search property
- Geometry nodes panels are now always shown
traffiqlights UI allows arbitrary valuesengoncollections are colored green- Removed Beta label from sync textures
- Fixed description of adding scatter button
- Geometry nodes asset are now spawned at cursor location
- Unified how asset pack features work in
engon, adjustment tables are displayed the same way now - When one asset is selected, only buttons that adjust the asset are displayed
- Added button to duplicate scatters in a new menu above the scatter list, moved rename particles into the menu
- Asset packs with zero
engon_featuresare now supported
🐛 Bugfixes
- Fixed spawning material sphere not spawning or spawning without material if no active object is selected
- Fixed UI of search paths becoming not accessible if adding a single file path with
- Spawning assets is now undo-able and is less prone to crashing Blender
traffiqclearcoat and flakes properties are now adjustable if the model doesn't have a primary color
Other
engonfeatures code was refactored, to allow much easier additions of new features.paqfile specification is available in the documentation, making it easier to create custom packs forengon
v1.3.0
interniq features, blazing browser, many improvements and fixes
This release prepares engon for our new asset pack interniq and improves many existing elements.
Browsing assets is several orders faster, we have fixed many of the most frequently reported issues across Blender versions and slipped
in several upgrades.
Highlights
- 🎨 Primary and secondary color adjustments for
interniq - 💡 Lights adjustment for
interniq - 🔥 Browsing assets is multiple orders faster
- ⬆️ Search results are sorted by relevancy
📈 Improvements
- Report duplicate addon installations in preferences and in top of the panel
- Empty sizes are preserved when converting to editable
- Tags in browser are sorted alphabetically
- Sizes of empties are adjusted based on dimensions of the asset when spawning
- Informative message to refresh packs when packs are discovered but unregistered
- Added confirmation dialog when removing all search paths
- Snap to ground reports message if there are ground objects
- Browser now displays number of displayed assets
- Engon now accepts semantically split features - allowing us to create features for all assets in the future
- Spawned material sphere (when no object was selected) is now named based on the material
🔧 Bugfixes
- Removing scatter removes it from the selected object only
- Assets with auto smooth enabled don't disappear after converting to editable in Blender 4.1 and above
- Convert to editable no longer fails if there are property groups from other addons
- Filters are refreshed correctly after a new pack is installed when the browser was previously opened
- All icons for asset packs should now be always loaded
- Exiting Blender with our browser open no longer produces error in the console
- Geometry nodes modifier are made local when converting to editable so the modifier is not lost on file reload
v1.2.1
🚀engon goes Blender 4.2
engon deployed to extensions repository https://extensions.polygoniq.com that can be setup as a Remote Repository in Blender.
🤝Blender 4.2 compatibility changes
- Addon installs and works in 4.2
- Available as an extension from polygoniq extension repository
- We respect the
Allow Online Accessproperty
🔧Fixes
- Fixed changing sort mode
- Fixed icons in categories not displaying sometimes
- Scatter UI now supports displaying and editing particles without
pps_prefix in the name - Corrected calling of actions after registering the addon