Implement legacy break overlay#37680
Conversation
IDK how to fix rewinding with sequences.
I wonder why it's fine in `TestSceneBreakTracker`...
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please take a look that stable sprite (section pass / fail) is flashing a bit faster: 2026-05-08.22-37-46.mp4(just leaving it there as it slightly differs from the old client) |
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Yeah, I hope devs that have access to stable sources can help with tweaking timings in LegacyBreakOverlay. |
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anddd one more thing: stable hides the HP bar and combo with moving and doing transparency. it's the last touch needed to match stable, after tweaking timings. 2026-05-08.23-37-29.mp4idk how stable decides to show/not show grade on breaks, peppy better knows |
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Is it worth implementing? If yes, I think this stable's health bar and rank display behavior should apply only if skin is not modified in lazer's editor. Hmm... but what if you want to customize your skin without losing this behavior... Probably this should be customizable with some "break layer" then or with additional options in settings for now. |
Spent 2 days trying to fix rewinding with sequences. Well... I'm open to hear how to implement it in a "less hacky way".
Also is it fine that Argon and Triangles will just play section pass/fail sound?
Demo
Demo features legacy break overlay with IJN Yamashiro V2, Classic, Retro and Argon skins.
output.mp4