Stars
- All languages
- ActionScript
- Assembly
- AutoHotkey
- C
- C#
- C++
- CMake
- CSS
- CoffeeScript
- Crystal
- Cuda
- Dart
- Dockerfile
- Emacs Lisp
- F#
- Fluent
- Go
- HLSL
- HTML
- Haskell
- JSON
- Janet
- Java
- JavaScript
- Jupyter Notebook
- Kotlin
- LLVM
- Lua
- Makefile
- Max
- Meson
- NSIS
- Nunjucks
- PHP
- Pascal
- Perl
- PowerShell
- Python
- Ruby
- Rust
- Scala
- ShaderLab
- Shell
- TeX
- TypeScript
- VBScript
- Vim Script
- Visual Basic .NET
2
stars
written in Cuda
Clear filter
A massively parallel, optimal functional runtime in Rust
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.