Stars
OpenVDB - Sparse volume data structure and tools
Mesh optimization library that makes meshes smaller and faster to render
Typescript to lua transpiler. https://typescripttolua.github.io/
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. All communication should be through the Lua mailing list https://www.lua.org/lua-l.html
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
A General-purpose Task-parallel Programming System in C++
Physically-Based Rendering in glTF 2.0 using WebGL
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
A simple and easy-to-use library to enjoy videogames programming
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
a programming library with geometric algorithms
Sample code for https://github.com/floooh/sokol
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
A C++ header-only HTTP/HTTPS server and client library