Stars
Cosmos-Predict2 is a collection of general-purpose world foundation models for Physical AI that can be fine-tuned into customized world models for downstream applications.
🚀 Lightning-fast computer vision models. Fine-tune SOTA models with just a few lines of code. Ready for cloud ☁️ and edge 📱 deployment.
Cosmos-Transfer1 is a world-to-world transfer model designed to bridge the perceptual divide between simulated and real-world environments.
New repo collection for NVIDIA Cosmos: https://github.com/nvidia-cosmos
Solving SMPL/MANO parameters from keypoint coordinates.
GUI for visualization and interactive editing of SMPL-family body models ie. SMPL, SMPL-X, MANO, FLAME.
Powerful, easy to use, and portable visualization toolkit for mixed 3D and 2D content
Refine high-quality datasets and visual AI models
JustusThies / PyMarchingCubes
Forked from pmneila/PyMCubesMarching cubes with and without color interpolation, and edge subsampling.
Official code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images
Official code and data for EgoBody dataset (2022 ECCV)
Generative Adversarial Networks and Autoencoders for 3D Shapes
Marching cubes implementation for PyTorch environment.
Official Pytorch implementation for 2021 ICCV paper "Learning Motion Priors for 4D Human Body Capture in 3D Scenes" and trained models / data
Official implementation of the ICCV 2021 paper: "The Power of Points for Modeling Humans in Clothing".
Rembg is a tool to remove images background
Official implementation of CVPR2020 paper "Learning to Dress 3D People in Generative Clothing" https://arxiv.org/abs/1907.13615
[CVPR'21] Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration
[CVPR'21] LEAP: Learning Articulated Occupancy of People https://neuralbodies.github.io/LEAP
CVPR 2021 - Official code repository for the paper: On Self-Contact and Human Pose.
Populating 3D Scenes by Learning Human-Scene Interaction https://posa.is.tue.mpg.de/
Official implementation of "SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements", CVPR 2021 https://arxiv.org/abs/2104.07660
official implementation of [We are More than Our Joints Predicting How 3D Bodies Move, CVPR'21]
This repository contains the code for the paper "SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks"
An end-to-end library for automatic character rigging, skinning, and blend shapes generation, as well as a visualization tool [SIGGRAPH 2021]