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Commits on Oct 15, 2015
2.4.4 Release.
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Added skipRender to FastSpriteBatch.
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BaseTexture.skipRender is a new boolean that can be set to skip the rendering phase in the WebGL Sprite Batch. You may want to do this if you have a parent Sprite with no visible texture (i.e. uses…
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Commits on Oct 13, 2015
Fixed issue with Time.update not being properly set in IE9 / setTimeout environments.
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Phaser 2.4.4 RC1.
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ScaleMin and ScaleMax stopped working in Phaser 2.3.0 due to an incorrect transform callback scope (thanks @brianbunch #2132)
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Sprite.getBounds would report an inaccurate value if the sprite was negatively scaled (causing things like generateTexture to be cut off) (thanks @DavidAPC #2108)
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Removed use of the `tilePosition` property in the Phaser.Rope class as it isn't implemented and caused calls to `Rope.reset` to crash (thanks @spayton #2135)
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ScaleManager.getParentBounds now checks if `parentNode` has an `offsetParent` before calling `getBoundingClientRect` on it (thanks @McFarts #2134)
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Readme and JSDocs updates.
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Merge pull request #2118 from pnstickne/wip-2031
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Merge pull request #2052 from nickryall/fix-for-text-centered-on-sprite
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Merge pull request #2130 from noidexe/patch-5
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Merge pull request #2128 from nlotz/nlotz-loader-cache-addbitmapfont-apply-default-spacing
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Commits on Oct 12, 2015
Fixed jshint errors.
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Removed the FrameDebugger and moved to its own branch.
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Commits on Oct 9, 2015
Better default value for suggestedFps
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Commits on Oct 8, 2015
Apply default X/Y-Spacing
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Commits on Oct 7, 2015
Added fd to the renderSession to stop the FrameDebugger breaking in TilingSprite under WebGL.
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Readme update.
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Commits on Oct 6, 2015
Merge pull request #2111 from jdnichollsc/master
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Merge pull request #2123 from clark-stevenson/dev
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TypeScript Definitions. PluginManager.add is now generic. Whatever class you pass in will come back out as an instance. Example `var myAStar = this.game.plugins.add(Phaser.Plugin.AStar);`
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Misc Formatting
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Commits on Sep 30, 2015
Updated readme and build scripts.
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The ScaleManager no longer creates a Phaser.FlexGrid if the class isn't available (i.e. excluded via a custom build)
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You can now exclude the FlexGrid from custom builds, saving 15KB.
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Fixed issue with TileSprites not excluding correctly from custom builds.
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New Create stub added for the custom build process. Cuts file size by 8KB.
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Phaser.Create no longer automatically creates a BitmapData object when it starts. It now only does it when you first make a texture or grid.
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Created Phaser.KeyCode enumeration / pseudo-type
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Commits on Sep 29, 2015
Added the stubs to jshint ignore.
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Added the grunt manifests.
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Also excluded PIXI.PolyK from the build if Graphics not included (as only WebGL Graphics used it)
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Added the PIXI.WebGLGraphics and PIXI.CanvasGraphics files to the Graphics custom build option. They weren't used anyway and this removes an extra 35.5KB from the build size.
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