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A software renderer that implements an OpenGL-style rendering pipeline in a separate library. Includes Wireframe Rendering with Bresenham algorithm, Scanline Rasterization algorithm, Triangle Clipping with Sutherland-Hodgman algorithm, Phong Shading, Blinn-Phong Lighting, PBR Ligthing and HDR
ruptis/SoftObjViewer
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A software renderer that implements an OpenGL-style rendering pipeline in a separate library. Includes Wireframe Rendering with Bresenham algorithm, Scanline Rasterization algorithm, Triangle Clipping with Sutherland-Hodgman algorithm, Phong Shading, Blinn-Phong Lighting, PBR Ligthing and HDR