A framework for making 2D DOS games in Lua. LoveDOS provides a subset of the LÖVE API.
You can download LoveDOS from the releases page. If you're not using DOS as your operating system then DOSbox can be used to emulate a DOS computer.
When you run love.exe it searches for a file named "main.lua" in its current
folder; the code in "main.lua" is then loaded and executed. A small example
program which displays white text on a black background and exits when the
escape key is pressed is as follows:
function love.draw()
love.graphics.print('Hello World!', 20, 20)
end
function love.keypressed(code)
if code == 1 then os.exit() end
endThe doc/api.md file provides a reference and overview of all of the built-in LoveDOS modules, functions and callbacks.
LoveDOS only provides support for a single image format: 8bit .pcx; all images should use the default VGA palette. ASEprite is a good choice of image editing software for use with LoveDOS as it uses the VGA palette by default and can save to the 8bit .pcx format.
Instructions for building the project from source can be found in the doc/building.md file. If you intend to make changes to the project then an overview of each source file's content can be found in doc/files.md.
This library is free software; you can redistribute it and/or modify it under the terms of the MIT license. See LICENSE for details.
LoveDOS includes Lua (MIT license). The full license for Lua can be found at the bottom of the src/lib/lua.h file.