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BugAn issue that causes a crash or an invalid or undesirable game state.An issue that causes a crash or an invalid or undesirable game state.Low PriorityNot crucial to take care of right awayNot crucial to take care of right away
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I think I've seen this before but only now confirmed it and worked out what's going on. If you fly a successful mission with something (the shuttle in this case) that's at Max Safety (94%) already, and there's a mission to go on the next pad, it gets Max Safety +1 (95%). This is all corrected by next turn - but it looks like the game checks for anything exceeding Max Safety after all missions fly.
I don't know if this is something that's worth addressing or not.
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BugAn issue that causes a crash or an invalid or undesirable game state.An issue that causes a crash or an invalid or undesirable game state.Low PriorityNot crucial to take care of right awayNot crucial to take care of right away