metasprite
metasprite
all you need is love. and the internet. and the programming language COBOL. and the chocolate cake. and the grass.
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
SebH
sebh
Principal Engineer - Graphics - at Epic Games on Unreal Engine 5
Personal work Stockholm, Sweden
Fernando S.
FernandoS27
3D Graphics and Physics Engine Specialist. Interested in Vulkan, 3d graphics, physics and assembly.
Currently working on private projects outside of github.
Nathan Reed
Reedbeta
3D rendering at Adobe; formerly at 343, Sucker Punch, and NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd. He/him.
@adobe Seattle, WA
Adam Sawicki
adam-sawicki-a
PMTS Software Development Engineer at AMD (INACTIVE ACCOUNT)
AMD Warsaw, Poland
Morgan McGuire
morgan3d
Known for Roblox, NVIDIA, Markdeep, Skylanders, Titan Quest, G3D, Graphics Codex, Quadplay, Vicarious Visions, Unity, Activision, Williams College, U.Waterloo
Casual Effects Vancouver, BC
playingoDEERUX
Mainly doing development and design in C# and C++.
Initially started by trying Java 2015/16 (due to Minecraft, mostly pasted)
quit
Thorbjørn Lindeijer
bjorn
Professional game developer and maintainer of the Tiled map editor.
mapeditor.org Germany
Alain Galvan
alaingalvan
I'm a Member of Technical Staff at AMD, focused on improving the performance of ray tracing hardware. Personal account.
@AMD West Palm Beach, FL
Eric Lengyel
EricLengyel
(PhD, CS) Creator of Slug Library, C4 Engine, Transvoxel algorithm, and OpenGEX format. Author of Foundations of Game Engine Development and PGA Illuminated.
Terathon Software Lincoln CA