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serge1 / awesome-hpp
Forked from p-ranav/awesome-hppA curated list of awesome header-only C++ libraries
dfranx / hlslparser
Forked from Nomoresleep/hlslparserHLSL Parser and Translator for HLSL, GLSL, and MSL.
dfranx / glsl-parser
Forked from graphitemaster/glsl-parserA GLSL parser
ethz-asl / kindr
Forked from ANYbotics/kindrKinematics and Dynamics for Robotics
shader-slang / VK-GL-CTS
Forked from KhronosGroup/VK-GL-CTSKhronos Vulkan, OpenGL, and OpenGL ES Conformance Tests
shader-slang / dawn
Forked from google/dawnNative WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn
ProwlEngine / Prowl.DotRecast
Forked from ikpil/DotRecastA fork of DotRecast (a port of Recast & Detour) used in the Prowl Engine, Has some adjustments to better fit prowl.
KarenGhavam-lunarG / shaderc
Forked from google/shadercA collection of tools, libraries, and tests for Vulkan shader compilation.
g-truc / ogl-samples
Forked from Groovounet/ogl-samplesThe OpenGL Samples Pack
ioquake / ioq3
Forked from id-Software/Quake-III-ArenaThe ioquake3 community effort to continue supporting/developing id's Quake III Arena
ahmed605 / Win2D
Forked from microsoft/Win2DWin2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platf…
ahmed605 / sdk-api
Forked from MicrosoftDocs/sdk-apiPublic contributions for win32 API documentation
ValtoGameEngines / CryEngine
Forked from MergHQ/CRYENGINECRYENGINE is a powerful real-time game development platform created by Crytek.