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This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A collection of tools, libraries, and tests for Vulkan shader compilation.
An open source programming resource intended for graphics programmers.
Fast and flexible language exploring partial evaluation, context-sensitive parsing, and metaprogramming. Compiles JIT or AOT to native code.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.