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An import of the Frogger 2 Visual Source Safe Backup 'FINAL 18042001.ssa' on the "End of Project" tape backup.
Real-time microphone noise suppression on Linux.
Fara-7B: An Efficient Agentic Model for Computer Use
🎒 Token-Oriented Object Notation (TOON) – Compact, human-readable, schema-aware JSON for LLM prompts. Spec, benchmarks, TypeScript SDK.
Toon Shader with Global Illumination. Ported to s&box (Source 2).
Bring the power of Bevy to your Godot projects
A procedural textures authoring and 3D model painting tool based on the Godot game engine
UZDoom is a feature centric port for all Doom engine games, based on GZDoom, adding an advanced renderer and powerful scripting capabilities
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
A game engine powered by python and panda3d.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
Surfel Radiance Cascades Diffuse Global Illumination
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Defold is a completely free to use game engine for development of desktop, mobile and web games.
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dynamic lights in games.
Open source comprehensive 2D content creation tool suite for graphic design, digital art, and interactive real-time motion graphics — featuring node-based procedural editing
Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that yo…
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
A tool for recompiling Xbox 360 games to native executables.
Captures webcam image, finds face and provides all available data (face rectangle coordinates, its width and height, face probability) to Bevy game engine via events for further use in Bevy game en…
Volt (VPhysics Jolt) is a replacement physics module for the Source Engine.
The 2013 edition of the Source SDK
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender