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A DefaultNew derive to generate a Default impl that just calls Self::new().
An archive of monoline vector fonts, and p5.js code to render them.
Fastest SVG toolchain for optimisation, minification, linting, and actions. Usable via CLI, Node, Wasm, or Rust.
A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.
The next-generation game engine that you deserve implemented in rust on top of GPUI
Example for a very simple GUI built using wgpu
Shaders and other small Bevy examples
Bevy-Hanabi particle effects editor for the next version of hexroll
Godot Unified Input Detection Engine - A Godot extension to handle all input in a streamlined way
Cross-platform graphics framework for C# with .NET NativeAOT | Desktop • Mobile • Web | Direct3D • Metal • OpenGL • WebGL
A utility tool for batch processing normal maps in a consistent manner. The primary use is for game development.
A public repository for Stormhalter, a Legends of Kesmai revival project.
TexTools is a UV and Texture toolset created several years ago for Blender and Max by @renderhjs. In this open repository, originally created by @SavMartin, we develop the current version of this p…
Open source location for Pribambase, the free to use live UV updater tool for Blender and Aseprite.
Blender Addon: Texel Density Checker
Import a 3D Model and automatically assign and export animations
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
C# Hierarchical Inverted Bitmap ECS framework
Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
Rust WebTransport library for native and WASM
VSCode extension for re-ordering files in the explorer
trevyn / egui_node_graph2
Forked from jorgeja/egui_node_graphBuild your node graph applications in Rust, using egui
Bforartists is a fork of the popular 3D software Blender, with the goal to improve the UI.