Lists (32)
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2D Game Engine
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Radiance Field & [*] Splatting
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Starred repositories
A single CLAUDE.md file to improve Claude Code behavior, derived from Andrej Karpathy's observations on LLM coding pitfalls.
🧱 secure, local, cross-platform and programmable sandboxes for AI agents
GLyphy is an implementation of the Slug algorithm for GPU text rasterization
WebGPU implementation of Eric Lengyel's Slug algorithm for resolution-independent vector text rendering on the GPU
An agentic skills framework & software development methodology that works.
A modern, blazing-fast SQL IDE for the cloud era. Query PostgreSQL, MySQL, SQLite & MongoDB from anywhere — your browser is your new database studio.
Build smaller, faster, and more secure desktop and mobile applications with a web frontend.
Spec-Driven Infrastructure as Code toolkit with AI agent integrations for Terraform, Kubernetes, and cloud deployments
Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS)
open Multiple View Geometry library. Basis for 3D computer vision and Structure from Motion.
Open source Structure-from-Motion pipeline
A Claude Code plugin that automatically captures everything Claude does during your coding sessions, compresses it with AI (using Claude's agent-sdk), and injects relevant context back into future …
Minimal Claude Code alternative. Single Python file, zero dependencies, ~250 lines.
Unicode routines (UTF8, UTF16, UTF32) and Base64: billions of characters per second using SSE2, AVX2, NEON, AVX-512, RISC-V Vector Extension, LoongArch64, POWER. Part of Node.js, WebKit/Safari, Lad…
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
Public repository of the Micro QuickJS Javascript Engine
iffyloop / gsplat-mps
Forked from nerfstudio-project/gsplatMetal/MPS (M1/Apple Silicon) accelerated rasterization of gaussian splatting
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://s…
🏠[ECCV 2024] GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting
[CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Official Code for “Pixel to Gaussian: Ultra-Fast Continuous Super-Resolution with 2D Gaussian Modeling” ICLR 2026
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields