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🚀 「大模型」1小时从0训练26M参数的视觉多模态VLM!🌏 Train a 26M-parameter VLM from scratch in just 1 hours!
[Lumina Embodied AI] 具身智能技术指南 Embodied-AI-Guide
[CVPR 2025 Best Paper Award] VGGT: Visual Geometry Grounded Transformer
MP-SfM: Monocular Surface Priors for Robust Structure-from-Motion (CVPR 2025)
Code for "Multi-view Reconstruction via SfM-guided Monocular Depth Estimation". CVPR 2025 (Oral Presentation)
openvla / openvla
Forked from TRI-ML/prismatic-vlmsOpenVLA: An open-source vision-language-action model for robotic manipulation.
Official implementation of "Path Planning using Neural A* Search" (ICML-21)
[ICLR'25] UniDrive: Towards Universal Driving Perception Across Camera Configurations
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
强化学习中文教程(蘑菇书🍄),在线阅读地址:https://datawhalechina.github.io/easy-rl/
An implementation of AVP-SLAM and some new contributions
Reinforcement Learning-based Hybrid Policy Path Planning in Diverse Parking Scenarios
[ECCV'20] Convolutional Occupancy Networks
Official implementation of the paper "HUGS: Holistic Urban 3D Scene Understanding via Gaussian Splatting""
A lightweight library for instance-level visual road marking extraction, parameterization, mapping, etc.
The official repository of Hydra-MDP: End-to-end Multimodal Planning with Multi-target Hydra-Distillation
This library performs various sorts of image reprojections. For example fusing different homography projections, or using a reprojection for omnidirectional vision.
Official implementation of "Accurate Training Data for Occupancy Map Prediction in Automated Driving Using Evidence Theory"
路径规划算法,A*,A-star启发搜索,Hybrid-A*,混合A*算法,Dijkstra迪杰斯特拉算法,GBFS贪婪最佳优先搜索算法,DFS深度优先搜索,BFS广度优先搜索算法等,车辆路径规划算法,小黑子路径规划
自动驾驶散修一枚 -> 记录自己对自动驾驶的学习过程和相关学习链接
3D LiDAR Mapping in Dynamic Environments using a 4D Implicit Neural Representation (CVPR 2024)
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
[ACCV 2024 (Oral)] Official Implementation of "Moving Object Segmentation: All You Need Is SAM (and Flow)" Junyu Xie, Charig Yang, Weidi Xie, Andrew Zisserman