Stars
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Decompilation of The Legend of Zelda: Ocarina of Time
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A game engine with an emphasis on real-time cutting-edge solutions
Markdown source for Michael Abrash's Graphics Programming Black Book
TKL keyboard that can be entirely assembled using only through hole components, including usb type-c
Debug compile times in Unreal Engine & MSVC projects
precision color scheme for multiple applications (terminal, vim, etc.) with both dark/light modes
One stop solution for all Vulkan samples
🎨 Example-based texture synthesis written in Rust 🦀
MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Super-lightweight access to MIDI knobs for rapid prototyping
A network library for client/server games written in C++
Two-Level Segregated Fit memory allocator implementation.
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
Header only tiny wavefront .obj loader in pure C99
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
Thekla / hlslparser
Forked from unknownworlds/hlslparserHLSL Parser and Translator for HLSL, GLSL, and MSL.
Toolset for Vagrant Story (2000, Square), written in JavaScript with Three.js