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written in C++
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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Diffusion model(SD,Flux,Wan,Qwen Image,Z-Image,...) inference in pure C/C++
Head tracking software for MS Windows, Linux, and Apple OSX
Procedural Noise Shader Routines compatible with WebGL
Automatically exported from code.google.com/p/v-hacd
Stream virtual desktops and games running in Docker
S2TC - a subset of a wellknown texture compression scheme (actually Color Cell Compression)
a Cube 2: Sauerbraten server mod, with Lua scripting