0001 touch system 0002 untouch system
phase points 001 skip if suppliers some points != null . 1 system read supplier 2 DEPRECATED system enable consumers 3 system place enabled promenade items
phase prom 002 DEPRECATED skip if every promenade item doesn't have placement 002a play if some promenade position > main position . 4 system read promenades 5 system billing
phase earn 003 N/I DEPRECATED skip if earn items every enabled = false . 6 system read eanings 5 system billing
phase build 004 skip if some item master & established item.established = state.turn 005 skip if every blueprint cost > main balance . 7 system building (create pay, create establishment) 5 system billing
phase fin (if state.phase = null) 8 N/I DEPRECATED system cooldown (all enabled = true > enabled = false) 9 system transit (turn + 1)
touches reads points positions reads promenade passes turn bills clears
passes turn at leats 1 supplier has points main promenade position > position items
cost 5 rest 1
arrange some position item has corresponding points main position is 0
position
building system don't do if some main's item has fresh age assign
pass turn system some position item has corresponding points? main position = further position