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Social Gaming Platform

Dependencies

This project requires:

  1. C++17 or newer
  2. Boost == 1.68 (1.7 introduces changes to library functions that affect the project and people in class had issue with compiling with 1.66)
  3. CMake >= 3.12
  4. NCurses (only tested with 6.1)

Running the Example Chat Client and Chat Server

First run the chat server on an unused port of the server machine. The server also takes an HTML file that it will server to standard http requests for index.html.

bin/chatserver 4000 ../web-socket-networking/webchat.html

In separate terminals, run multiple instances of the chat client using:

bin/chatclient localhost 4000

This will connect to the given port (4000 in this case) of the local machine. Connecting to a remote machine can be done by explicitly using the remote machine's IP address instead of localhost. Inside the chat client, you can enter commands or chat with other clients by typing text and hitting the ENTER key. You can disconnect from the server by typing quit. You can shut down the server and disconnect all clients by typing shutdown. Typing anything else will send a chat message to other clients.

A browser based interface can be accessed by opening the URL http://localhost:4000/index.html. The server will respond with the specified web page above. By clicking Connect, the page gains access to chat on the server via web sockets in browsers that support web sockets.

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Gaming platform that allows users to play multiplayer games concurrently in C++.

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