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written in C++
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Open source c++ skeletal animation library and toolset
Qt-oriented static code analyzer based on the Clang framework
LLVM Target that compiles to Starcraft EUD map triggers