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A massively spiffy yet delicately unobtrusive compression library.

C 6,812 2,743 Updated Mar 27, 2026

The OpenGL Extension Wrangler Library

C 2,864 650 Updated Apr 3, 2026

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

C 14,921 5,850 Updated Mar 30, 2026

c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets

Lua 1,865 361 Updated Apr 17, 2026

Public repository of the QuickJS Javascript Engine.

C 10,562 1,103 Updated Mar 23, 2026

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

C++ 645 117 Updated Jan 18, 2018

SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…

C++ 1,102 127 Updated Jul 10, 2024

Audio playback and capture library written in C, in a single source file.

C 6,660 548 Updated Apr 19, 2026

Ultralightweight JSON parser in ANSI C

C 12,609 3,468 Updated Apr 9, 2026

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++ 1,552 134 Updated May 29, 2022

3D engine with modern graphics

C 6,986 742 Updated Apr 19, 2026

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 19,539 1,466 Updated Jun 25, 2023

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful i…

C# 344 37 Updated Feb 20, 2026

Safe and rich Rust wrapper around the Vulkan API

Rust 5,051 471 Updated Apr 19, 2026

OpenGL Viewer (OBJ PMD PMX)

C++ 497 73 Updated Sep 21, 2023

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine

C++ 16,999 1,107 Updated Apr 19, 2026

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

C++ 3,547 852 Updated Apr 18, 2026

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

C++ 1,832 260 Updated Jan 13, 2023

DirectX shader bytecode cross compiler

C++ 908 129 Updated Jul 16, 2024

RenderDoc is a stand-alone graphics debugging tool.

C++ 10,613 1,622 Updated Apr 17, 2026

easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read

Lua 324 69 Updated Feb 23, 2026

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

C# 15,270 2,892 Updated Dec 8, 2022

Ray tracing examples and tutorials using VK_KHR_ray_tracing

C++ 1,702 168 Updated Mar 10, 2026

WebGPU Samples

TypeScript 2,121 355 Updated Apr 16, 2026

Physically-Based Rendering in glTF 2.0 using WebGL

JavaScript 1,453 257 Updated Apr 14, 2026

💠 Single-file glTF 2.0 loader and writer written in C99

C 1,872 170 Updated Feb 2, 2026

Unity Node Editor: Lets you view and edit node graphs inside Unity

C# 3,721 622 Updated Aug 26, 2024

A Windows Forms port for Unity3d

C# 547 85 Updated Mar 16, 2022
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