Stars
A massively spiffy yet delicately unobtrusive compression library.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
Public repository of the QuickJS Javascript Engine.
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
Audio playback and capture library written in C, in a single source file.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own XPBD based physics engine. This is useful i…
Safe and rich Rust wrapper around the Vulkan API
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
RenderDoc is a stand-alone graphics debugging tool.
easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Ray tracing examples and tutorials using VK_KHR_ray_tracing
Physically-Based Rendering in glTF 2.0 using WebGL
💠 Single-file glTF 2.0 loader and writer written in C99
Unity Node Editor: Lets you view and edit node graphs inside Unity