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💼 Dassault Systèmes / 🏫 ESIEE Paris
- Paris
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19:47
(UTC +01:00) - in/lou-kail
Highlights
- Pro
🎲 3D
Silhouette and toon shading post-processing with Vulkan
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Free 2D, 3D and 4D blue noise textures from the Moments in Graphics blog
Path creation asset for Unity game development
Example project for Unity 2020.1 Mesh API improvements
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
WebGL lessons that start with the basics
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
some interactive content for a blog post
A web-based Minecraft clone, built with THREE.js
WebGL based particle system engine for three.js
Ce projet rassemble mes expérimentations frontend. Il contient des essais d'animations, des expériences avec WebGL, des essais d'api et bien d'autres choses encore.
WebGL 2 lessons starting from the basics
3D graphics renderer made from scratch using the C programming language.
Godot Engine – Multi-platform 2D and 3D game engine
A Three.js utility that separates your device's orientation into individual yaw, pitch, and roll rotations without gimbal-lock.
Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with yo…
Three.js library for fracturing and slicing meshes in real time.
Procedural tree generator written with JavaScript and Three.js