gamedev
🧊 Specification for Universal Shading Language (In Progress)
Decompilation of The Legend of Zelda: Ocarina of Time
I have created 111 one-button games in 2021
SoundFont2 synthesizer library in a single C/C++ file
Temporal Reprojection Anti-Aliasing for Unity 5.0+
Starting from the VehicleAdvanced template of Unreal, this project aims to learn a car to race in a circuit using different AI Deep Learning techniques using TensorFlow plugin for UE4.
C# Source Generator to create value-object, inspired by units of measure.
Port of Long War 2 to XCOM 2's War of the Chosen expansion
Sublime Text or VSCode style command palette in ImGui
Browser-based remake of Uncharted Waters: New Horizons (大航海時代II)
🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly
Open Display Transform is a collection of tools and experiments for rendering wide-gamut scene-linear data into an image for an SDR or HDR display device.
Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr
🦀 Minimal SPIR-V reflection library.
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
A lightweight finite state machine implementation that supports custom and conditional transitions
OpenGL text using one vertex buffer, one texture and FreeType