- Shenzhen, China
Highlights
- Pro
3d
🎮 📝 A list of Game Development resources to make magic happen.
A brief computer graphics / rendering course
Open3D: A Modern Library for 3D Data Processing
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A brief computer graphics / rendering course
Tool for messing around with Apple GPU assembly
RenderDoc is a stand-alone graphics debugging tool.
An open source iOS framework for GPU-based image and video processing
Android app that renders an overlay of CPU and PowerVR GPU performance stats in real-time
SPIR-V fragment shader GPU core based on RISC-V
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
C++ examples for the Vulkan graphics API
One stop solution for all Vulkan samples
A set of samples to illustrate Vulkan API on Android
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
Tutorial for the Vulkan graphics and compute API
Tiny but powerful single file wavefront obj loader
Code repository for Learning Vulkan, published by Packt