Releases: subsoap/defos
v2.8.4
v2.8.3
Dependency URL:
Add this to your game.project:
https://github.com/subsoap/defos/archive/refs/tags/v2.8.3.zip
Changes
Added script_api file
v2.8.2
Dependency URL:
Add this to your game.project:
https://github.com/subsoap/defos/archive/refs/tags/v2.8.2.zip
Changes
New Linux libraries
v2.8.1
Dependency URL:
Add this to your game.project:
https://github.com/subsoap/defos/archive/refs/tags/v2.8.1.zip
Changes
ext.manifest updated to be compatible with the latest extender (Defold 1.9.8)
v2.8.0
Dependency URL:
Add this to your game.project:
https://github.com/subsoap/defos/archive/refs/tags/v2.8.0.zip
Features:
New functions added (for now only for windows and macos):
defos.set_borderless(bool_value)
defos.toggle_borderless()
local bool_value = defos.is_borderless()v2.7.1
v2.7.0
Dependency URL:
Add this to your game.project:
https://github.com/subsoap/defos/archive/refs/tags/v2.7.0.zip
Features:
Fixes defos.set_window_title on Windows to properly support unicode characters (requires host OS to support those characters still).
Thanks @e1e5en-gd
v2.6.0
Dependency URL:
Add this to your game.project:
https://github.com/subsoap/defos/archive/v2.6.0.zip
Features:
game.project
(From Defold 1.2.188)
You can change the initial view size and position of your game's window by editing the game.project file of your project in a plain text editor and adding the following lines:
[defos]
view_width = 640
view_height = 480
view_x = 20
view_y = 40
view_width and view_height can be used without view_x and view_y but not vice versa.
These initial values will be used at the launch of your project without needing to call any extension functions. Use these values to decrease the initial size of your game’s window view size if your game.project's [display] width / height values are large.
Thanks @AGulev