Starred repositories
LLM model quantization (compression) toolkit with HW acceleration support for Nvidia, AMD, Intel GPU and Intel/AMD/Apple CPU via HF, vLLM, and SGLang.
🪨 why use many token when few token do trick — Claude Code skill that cuts 65% of tokens by talking like caveman
HY-Motion model for 3D human motion or 3D character animation generation.
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Code for "GVHMR: World-Grounded Human Motion Recovery via Gravity-View Coordinates", Siggraph Asia 2024
[ICCV 2025] FaceLift: Learning Generalizable Single Image 3D Face Reconstruction from Synthetic Heads
Official inference code for SoulX-LiveAct: Towards Hour-Scale Real-Time Human Animation with Neighbor Forcing and ConvKV Memory
Fully autonomous & self-evolving research from idea to paper. Chat an Idea. Get a Paper. 🦞
Agent Skills 终极指南:快速入门、资源推荐、精选技能与实用工具 |The Ultimate Guide to Agent Skills: QuickStart, Resources, Features&Toolkit
Enable AI assistant clients like Cursor, Windsurf and Claude Desktop to control Unreal Engine through natural language using the Model Context Protocol (MCP).
🎓 Update Talking-Face Research Papers Daily
🎬ActionMesh: A fast video to animated mesh model with unprecedented quality. Generate animated mesh seamlessly importable into any 3D software in less than a minute.
Open-source Autonomous 3D Characters on the Web
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
SoulX-FlashTalk is the first 14B model to achieve sub-second start-up latency (0.87s) while maintaining a real-time throughput of 32 FPS on an 8xH800 node.
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
[SIGGRAPH Asia 2025] Motion2Motion official codes
TurboDiffusion: 100–200× Acceleration for Video Diffusion Models
TalkVid: A Large-Scale Diversified Dataset for Audio-Driven Talking Head Synthesis
repo collection for NVIDIA Audio2Face-3D models and tools
Implementation of "Live Avatar: Streaming Real-time Audio-Driven Avatar Generation with Infinite Length"
This repository provides a comprehensive sample project showcasing the integration of Meta's Avatars with the Meta XR Interaction SDK in Unity. It serves as a practical guide for developers, demons…
A service to convert audio to facial blendshapes for lipsyncing and facial performances.