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Starred repositories

33 results for source starred repositories written in C#
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Unity3D Client And C# Server Framework

C# 9,537 3,216 Updated Oct 28, 2025

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…

C# 6,550 1,536 Updated Sep 5, 2023

Godot/Unity3D System Design Architecture

C# 5,048 823 Updated Aug 31, 2025

A first person multiplayer shooter example project in Unity

C# 5,046 1,868 Updated Oct 23, 2025

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…

C# 2,277 536 Updated Oct 28, 2025

我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统

C# 2,151 560 Updated Oct 13, 2020

A LEGACY Unity project to help build Pokémon-esque RPG games.

C# 1,919 506 Updated Jan 6, 2025

An open-source, multiplayer modification for the game Subnautica.

C# 1,916 1,143 Updated Nov 4, 2025

A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

C# 1,834 575 Updated Nov 4, 2025

Legend of Mir 2 - Official Public Crystal Source

C# 1,433 799 Updated Oct 13, 2025

帧同步 教程

C# 1,143 281 Updated Mar 23, 2020

基于Unity做的帧同步Demo,ECS架构

C# 1,123 292 Updated Jul 15, 2024

The Legend of Sword and Fairy 3 (仙剑奇侠传三) & The Legend of Sword and Fairy 3 Gaiden: Wenqing Pian (仙剑奇侠传三外传:问情篇) re-implementation using C#/Unity

C# 962 152 Updated Oct 27, 2025

基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including pr…

C# 940 267 Updated Jul 3, 2022

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

C# 930 206 Updated Mar 23, 2020

An emulator for the defunct MMORPG WildStar which supports build 16042 (Final Patch)

C# 627 187 Updated Oct 23, 2025

基于C#和C++开发的文本查重/论文查重系统,一亿字次级论文库秒级查重。关联:查重算法、数据去重、文档查重、文本去重、标书查重、辅助防串标、作业查重、duplicate check

C# 474 115 Updated Mar 15, 2025

果派德州客户端源代码,使用Unity3D引擎。

C# 457 265 Updated Jun 21, 2023

unity帧同步游戏极简框架-客户端服务器共享逻辑

C# 455 160 Updated Feb 19, 2019

基于unity3d引擎与c#语言的游戏框架/架构(包括客户端与服务器)。使用ServerPlatform作为服务端通信基础设施。

C# 286 90 Updated Oct 25, 2025

unity帧同步游戏极简框架-服务器

C# 277 145 Updated Sep 1, 2018

多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。

C# 265 71 Updated Mar 4, 2021

Unity制作的多人在线的第三人称策略类射击游戏 ,服务端实现怪物寻路,服务端由python 实现。 (服务端没有用任何python第三方库)

C# 229 73 Updated Dec 27, 2022

Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.

C# 169 23 Updated May 2, 2025

A lockstep ARPG demo for LockstepEngine

C# 151 57 Updated Sep 8, 2019

Use Unity3D engine to develop a FPS game that imition COD4 Traing Area. 使用Unity引擎实现的一款FPS游戏,实现《使命召唤4》训练靶场关卡

C# 100 25 Updated Feb 13, 2022

这个项目是使用unity开发的3d麻将棋牌游戏,参考腾讯的欢乐麻将手游制作。 目前开发的是游戏前端,对游戏采取了抽象,包括 麻将机的抽象,各种打牌动作的解耦,使得在麻将机上的打牌 摸牌, 整理牌,等动作,都分离解耦,和具体的麻将规则不相关,以命令形式驱动各种动作, 之后采用了消息驱动命令,驱动麻将机发动各种动作, 在这个层次之上,再附加麻将规则层,按照一定的地方麻将逻辑,发送动作命令给麻将机…

C# 77 40 Updated Sep 16, 2022

This is my first project using Unity!!

C# 25 11 Updated Mar 20, 2022

新锋游戏联运SDK包含统计、登录、支付三个功能模块: 1.新锋统计SDK是用于联运游戏数据统计对接,以便于利用全平台资源进行全面推广,请务必接入。相关请求只会在游戏第一次启动的时候发送,不影响游戏性能。 2.新峰登入SDK为实现联运游戏接入爱应用账号体系,直接使用爱应用账号快速登入游戏,并在同一设备上与爱应用的登入信息保持一致,可有效减少开发者开发登入模块成本。还可与爱应用支付、游戏内数据深…

C# 7 6 Updated Mar 17, 2016

Unity多人在线射击项目

C# 3 2 Updated Aug 24, 2020
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