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Starred repositories
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Google's Material Design in XAML & WPF, for C# & VB.Net.
One framework for creating powerful cross-platform games.
Unity C# reference source code.
Mono open source ECMA CLI, C# and .NET implementation.
📦BetterGI · 更好的原神 - 自动拾取 | 自动剧情 | 全自动钓鱼(AI) | 全自动七圣召唤 | 自动伐木 | 自动刷本 | 自动采集/挖矿/锄地 | 一条龙 | 全连音游 - UI Automation Testing Tools For Genshin Impact
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
Flax Engine – multi-platform 3D game engine
Walk through an infinite, procedurally generated city
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
A class-leading water system implemented in Unity
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
PackageManagement (aka OneGet) is a package manager for Windows
InjectFix is a hot-fix solution library for Unity
请移步新版地址https://github.com/jarjin/LuaFramework_UGUI_V2 支持安卓ARM64【已停止更新】
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
MarkPad - a visual Markdown editor (inspired by the Downmarker project)