Add to Run Script
cp -R ../../../addons/ofxNI2/libs/OpenNI2/lib/osx/ "$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Contents/MacOS/";
cp -R ../../../addons/ofxNI2/libs/NiTE2/lib/osx/ "$TARGET_BUILD_DIR/$PRODUCT_NAME.app/Contents/MacOS/";
Uncomment
//#define HAVE_NITE2
in ofxNI2.h to use NiTE2.
Download OpenNI2 from http://structure.io/openni and install. Choose x86 (32bit) or x64 (64bit) depending on your project settings.
Copy OpenNI2\, OpenNI2.ini and OpenNI2.dll from C:\Program Files (x86)\OpenNI2\Redist (x86) or C:\Program Files\OpenNI2\Redist (x64) to projectFolder\bin\.
To use Microsoft Kinect through OpenNI2, install Microsoft SDK 1.x as well.