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A total conversion of The Legend of Zelda: A Link to the Past written in 65816 ASM. Features significant engine expansions, a custom entity system, and entirely new game mechanics built from the ground up.

Native C++/ImGui editor and debugger for Zelda 3. Integrates z3dk and mesen components into a unified dev workflow. Runs natively on desktop or in the browser via Emscripten. Try the Web Client

A modern toolchain fork of the Asar assembler. Adds a Language Server (LSP), JSON diagnostics, and z3disasm for structured disassembly. Serves as the compiler backend for yaze and modern IDE extensions.

A specialized Mesen2 fork focused on instrumentation and automation. Features a Socket API for Python/Node.js control and headless support for CI/agent testing. Includes custom debug views for inspecting OoS engine state.

An experimental orchestration layer for managing multi-agent swarms and context loops directly within the filesystem. Treats documentation, tools, and memory as mountable context nodes for AI agents to "live" in the repo.


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I work on Customer Experience Insights at Google. This account is used for both professional contributions (e.g., Terraform) and personal projects.

Disclaimer: All personal code and hobby projects are my own and do not reflect the views of Google.

scawful.com | halext.org | alttphacking.net

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