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빨리빨리
꼬부기 , 빵에 아주 민감하신 분 and cable management Oriented~
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European Space Agency
- Rome, Italy
- https://www.linkedin.com/in/sebastien-tetaud/
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written in C++
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A high performance, editable terrain system for Godot 4.
World's fastest ANPR / ALPR implementation for CPUs, GPUs, VPUs and NPUs using deep learning (Tensorflow, Tensorflow lite, TensorRT, OpenVX, OpenVINO). Multi-Charset (Latin, Korean, Chinese) & Mult…
VOLDOR-SLAM is a real-time dense-indirect SLAM system takes dense optical flows as input that supports monocular, stereo and RGB-D video sequence.
An open-source C++ implementation of the Material Point Method (MPM) with elasto-viscoplastic rheologies, specifically designed to model the mechanics and flow of granular matter.