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Super fast C++ .PNG writer/reader

C 980 66 Updated Aug 26, 2024
C++ 167 17 Updated Feb 5, 2025

A small, fast, and embeddable programming language based on Lua with a gradual type system.

C++ 5,434 559 Updated Apr 10, 2026

Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald

C++ 938 101 Updated Aug 15, 2022

Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".

C++ 108 11 Updated Sep 2, 2020

Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer

C++ 222 17 Updated May 21, 2025

Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob

C++ 232 24 Updated Jun 27, 2021

NVIDIA’s implementation of RTX ray-tracing in Quake II

C 1,314 199 Updated Dec 11, 2025

Frame profiler

C++ 15,671 1,048 Updated Apr 15, 2026

A Simple Spectral Renderer

C++ 212 14 Updated Jul 19, 2020

Diablo build for modern operating systems

C++ 9,439 968 Updated Apr 12, 2026

A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.

C++ 1,976 167 Updated Sep 29, 2025

Real-Time Hybrid Hair Rendering using Vulkan™

C++ 468 39 Updated Feb 16, 2024

AddressSanitizer, ThreadSanitizer, MemorySanitizer

C 12,354 1,085 Updated Apr 8, 2026

Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.

C++ 43 2 Updated Sep 2, 2022

My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.

TeX 181 8 Updated Apr 6, 2026

Engineering specs for DirectX features.

HTML 830 169 Updated Apr 16, 2026

Utility for producing blue-noise dither mask tiles on the GPU

C 87 7 Updated Apr 1, 2021

White paper describing the Autodesk Standard Surface shader.

CSS 348 22 Updated Feb 28, 2023

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

C# 24,853 1,334 Updated Mar 22, 2026

A modern open source rendering engine for animation and visual effects

C++ 2,286 350 Updated Feb 4, 2026

PNG encoder and decoder in C and C++.

C++ 2,316 458 Updated Feb 10, 2026

Real-time path tracer VKPT integrated into q2pro Quake 2 client.

C 959 76 Updated May 10, 2019

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

C++ 3,859 1,052 Updated Dec 27, 2025

Productive, portable, and performant GPU programming in Python.

C++ 28,147 2,379 Updated Apr 6, 2026

id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)

C 987 93 Updated Jan 4, 2025

High performance physically based renderer in C++11

C++ 1,819 174 Updated Mar 10, 2022

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

C++ 3,542 851 Updated Apr 16, 2026

The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.

C++ 1,875 201 Updated Apr 5, 2026

GPU texture/buffer performance tester

C++ 679 32 Updated Nov 19, 2020
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