-
Personal work
- Stockholm, Sweden
- https://sebh.github.io/
Stars
A small, fast, and embeddable programming language based on Lua with a gradual type system.
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
NVIDIA’s implementation of RTX ray-tracing in Quake II
Diablo build for modern operating systems
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
AddressSanitizer, ThreadSanitizer, MemorySanitizer
Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
Utility for producing blue-noise dither mask tiles on the GPU
White paper describing the Autodesk Standard Surface shader.
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
A modern open source rendering engine for animation and visual effects
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Productive, portable, and performant GPU programming in Python.
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
High performance physically based renderer in C++11
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.