This project is developed for Defold Community Challenge: Tiny Worlds.
This is not an actual game, but instead it is a kind of demo. The solutions in this project are not production-ready and not supported, so use them at your own risk.
Since the Tiny Worlds Community Challenge is a visually focused challenge, this was not developed with performance in mind. It may not work on mobile, not because of the logic, but due to post-processing effects that are not optimized for mobile.
Web build: https://selimanac.github.io/defold-tiny-city/
- City, Cars models and textures by Kenney (https://www.kenney.nl)
- Planes by designersoup (https://designersoup.itch.io/low-poly-plane-pack)
- Clouds by jesus397 (https://sketchfab.com/3d-models/low-poly-clouds-f653f67c8ea34b7b8f3dae162b7fff0f)
- Skybox by Paul (https://sketchfab.com/3d-models/free-skybox-in-the-cloud-b270497defe24f9cb497b9a075eeb28f)
- Music by Roman Rumyantsev from Pixabay
- Light and Shadow by Dragosha (https://github.com/Dragosha/defold-light-and-shadows)
- Dear ImGUI for Defold by Björn Ritzl (https://github.com/britzl/extension-imgui)
The development version of the Graph Editor for the Defold Graph Pathfinder is included in this project. It is still under development and not production ready. It may cause data loss, so use it at your own risk.
- Graph Editor settings can be found under Graph Editor in the game.project file.
- Set
editor.collectionto theMain Collectionin thegame.projectfile. - Set
default.renderto theRenderin thegame.projectfile. - Load the map file from the editor.
If you find my Defold Extensions useful for your projects, please consider supporting it.
I'd love to hear about your projects! Please share your released projects that use my native extensions. It would be very motivating for me.