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Lean Algorithmic Trading Engine by QuantConnect (Python, C#)
Multi-Platform Package Manager for Stable Diffusion
StableSwarmUI, A Modular Stable Diffusion Web-User-Interface, with an emphasis on making powertools easily accessible, high performance, and extensibility.
📚 Library of all kind of scripts, snippets & shaders for Unity
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
Demo Project using the Universal RP from Unity3D
A collection of custom post processing effects for Unity
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
Automatic LOD generation + scene optimization
This technique is designed to instance Characters(SkinnedMeshRender).
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
A Toon Shader in Unity Universal Render Pipeline.
🎮 A multiplayer first person shooter game based on Unity Game Engine
Add buttons to your inspector in Unity super easily with this simple attribute
VisualHFT is a WPF/C# desktop GUI that shows market microstructure in real time. You can track advanced limit‑order‑book dynamics and execution quality, then use its modular plugins to shape the an…
Provides a rich set of editor extensions and serialization extensions for Unity.
Hogwarts (Harry Potter) open sandbox game made in Unity
A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥
Open source Motion/Tweening Tool/Library with Visual Editor with code or no code and easy drag and drop support for Unity Engine
Unity asset for adding outlines to game objects
A match-3 game in Unity (like Candy Crush and Bejeweled)
Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate.