forked from tensorflow/minigo
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathdemo_app.ts
More file actions
184 lines (159 loc) · 5.33 KB
/
Copy pathdemo_app.ts
File metadata and controls
184 lines (159 loc) · 5.33 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
// Copyright 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import {App, GameStateMsg, Position} from './app'
import {COL_LABELS, Color, Move, Nullable} from './base'
import {Board, ClickableBoard} from './board'
import {heatMapDq, heatMapN} from './heat_map'
import * as lyr from './layer'
import {Log} from './log'
import {WinrateGraph} from './winrate_graph'
import {getElement, toPrettyResult} from './util'
const HUMAN = 'Human';
const MINIGO = 'Minigo';
// Demo app implementation that's shared between full and lightweight demo UIs.
class DemoApp extends App {
private mainBoard: ClickableBoard;
private playerElems: HTMLElement[] = [];
private winrateGraph = new WinrateGraph('winrate-graph');
private log = new Log('log', 'console');
constructor() {
super();
this.connect().then(() => {
// Create boards for each of the elements in the UI.
// The extra board views aren't available in the lightweight UI, so we
// must check if the HTML elements exist.
this.mainBoard = new ClickableBoard(
'main-board', this.size,
[lyr.Label, lyr.BoardStones, [lyr.Variation, 'pv'], lyr.Annotations]);
let boards: Board[] = [this.mainBoard];
let searchElem = getElement('search-board');
if (searchElem) {
boards.push(new Board(
searchElem, this.size,
[[lyr.Caption, 'search'], lyr.BoardStones, [lyr.Variation, 'search']]));
}
let nElem = getElement('n-board');
if (nElem) {
boards.push(new Board(
nElem, this.size,
[[lyr.Caption, 'N'], [lyr.HeatMap, 'n', heatMapN], lyr.BoardStones]));
}
let dqElem = getElement('dq-board');
if (dqElem) {
boards.push(new Board(
'dq-board', this.size,
[[lyr.Caption, 'ΔQ'], [lyr.HeatMap, 'dq', heatMapDq], lyr.BoardStones]));
}
this.init(boards);
this.mainBoard.onClick((p) => {
this.playMove(this.toPlay, p);
});
this.initButtons();
this.winrateGraph.onMoveChanged((moveNum: Nullable<number>) => {
let position: Position;
if (moveNum == null) {
position = this.positionHistory[this.positionHistory.length - 1];
} else {
position = this.positionHistory[moveNum];
}
if (position == this.activePosition) {
return;
}
this.activePosition = position;
this.updateBoards(position);
});
// Initialize log.
this.log.onConsoleCmd((cmd: string) => {
this.gtp.send(cmd).then(() => { this.log.scroll(); });
});
this.gtp.onText((line: string) => { this.log.log(line, 'log-cmd'); });
this.newGame();
});
}
private initButtons() {
getElement('pass').addEventListener('click', () => {
if (this.mainBoard.enabled) {
this.playMove(this.toPlay, 'pass');
}
});
getElement('reset').addEventListener('click', () => {
this.gtp.newSession();
this.newGame();
});
let initPlayerButton = (color: Color, elemId: string) => {
let elem = getElement(elemId);
this.playerElems[color] = elem;
elem.addEventListener('click', () => {
if (elem.innerText == HUMAN) {
elem.innerText = MINIGO;
} else {
elem.innerText = HUMAN;
}
this.onPlayerChanged();
});
};
initPlayerButton(Color.Black, 'black-player');
initPlayerButton(Color.White, 'white-player');
}
protected newGame() {
super.newGame();
this.log.clear();
this.winrateGraph.clear();
}
private onPlayerChanged() {
if (this.engineBusy || this.gameOver) {
return;
}
if (this.playerElems[this.toPlay].innerText == MINIGO) {
this.mainBoard.enabled = false;
this.engineBusy = true;
this.gtp.send('genmove').then((move: string) => {
this.engineBusy = false;
this.gtp.send('gamestate');
});
} else {
this.mainBoard.enabled = true;
}
}
protected onGameState(msg: GameStateMsg) {
super.onGameState(msg);
this.log.scroll();
this.winrateGraph.setWinrate(msg.moveNum, msg.q);
this.onPlayerChanged();
}
private playMove(color: Color, move: Move) {
let colorStr = color == Color.Black ? 'b' : 'w';
let moveStr: string;
if (move == 'pass') {
moveStr = move;
} else if (move == 'resign') {
// TODO(tommadams): support resign moves.
throw new Error('resign not yet supported');
} else {
let row = this.size - move.row;
let col = COL_LABELS[move.col];
moveStr = `${col}${row}`;
}
this.gtp.send(`play ${colorStr} ${moveStr}`).then(() => {
this.gtp.send('gamestate');
});
}
protected onGameOver() {
this.gtp.send('final_score').then((result: string) => {
this.log.log(toPrettyResult(result));
this.log.scroll();
});
}
}
new DemoApp();