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Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction
Complex scientific visualization with computer graphics.
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
Summaries of courses in ML and Robotics-related courses at FAU (Friedrich-Alexander-Universität )
A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
Datasets, Transforms and Models specific to Computer Vision
Step-by-step tutorial to improve understanding of common operators in Deep Learning frameworks.
Computer Architecture Exercise Group between Turnyur and Akash
Simplifying reinforcement learning for complex game environments
The English version of 14 lectures on visual SLAM.
Exercises solved in the lecture of Radar Signal Processing at FAU in WiSe 2024/2025
3D-Graphics-Rendering-Cookbook, Second Edition
Exercises and necessary documents for the Computer Vision course at Friedrich-Alexander University Erlangen-Nuremberg, Summer 2023.
Building a Desktop tool for experimenting with GLSL shaders
AMD ARR team rendering framework
Physical based rendering with Vulkan using glTF 2.0 models
A markdown version emoji cheat sheet
Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱
A web-based collaborative LaTeX editor
High dynamic range (HDR) image viewer for people who care about colors
Some ipython notebooks implementing AI algorithms
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support
Interactive roadmaps, guides and other educational content to help developers grow in their careers.
A regularly updated collection of European tech internships, new graduate roles, and research opportunities. It also contains the code for EarlyCareersEU, an open-source web platform containing a l…
Manage previews for all filetypes in neovim