Zyan
ZiYang-xie
AI Researcher
CS PhD @ UCLA
prev MSCS @ UIUC | BS @ FDU
University of California, Los Angeles Los Angeles
Michael Alexsander
YeldhamDev
Free/libre software advocate and game developer.
Rio Grande do Sul, Brazil
Will Usher
Twinklebear
Scientific Visualization Engineer @luminarycloud
@luminarycloud Los Angeles, CA
Rui Chen
ARuiChen
Research focuses on the combination of computer graphics and computer vision, specifically in the realm of creating high-quality 3D assets using AI
HKUST + Bytedance Seed Hong Kong, China
Glenn Fiedler
gafferongames
Founder of Network Next, Más Bandwidth and Space Game LLC
@networknext @mas-bandwidth @spacegame-llc New York
Sergey Kosarevsky
corporateshark
3D rendering on mobiles, desktops, and embedded devices. Previously Rendering Lead at Ubisoft RedLynx, Head of Core Technology at Layar & Blippar & TWNKLS.
California
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Bart Wronski
bartwronski
A programmer passionate about graphics, maths, image processing, signal theory, photography, machine learning and electronic music.
New York
Jason Booth
slipster216
Game developer for 20+ years, currently specializing in Graphics, shaders, and client side architecture.
Boston, MA
Daniel Girardeau-Montaut
dgirardeau
CloudCompare creator and administrator
CloudCompare France (Grenoble)