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Godot Engine – Multi-platform 2D and 3D game engine
ClickHouse® is a real-time analytics database management system
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
C-based/Cached/Core Computer Vision Library, A Modern Computer Vision Library
A lightweight library for portable low-level GPU computation using WebGPU.
A lightweight process isolation tool that utilizes Linux namespaces, cgroups, rlimits and seccomp-bpf syscall filters, leveraging the Kafel BPF language for enhanced security.
(Deprecated!) SDK on top of nodejs to build desktop apps using HTML5/CSS/JS
Automatically identify anti-patterns in SQL queries
A NodeJS library to keep an eye on your memory usage, and discover and isolate leaks.
🎮 Fully featured terminal version of the game "2048" written in C++
Version 1.2. This is the source code to STUNTMAN - an open source STUN server and client code by john selbie. Compliant with the latest RFCs including 5389, 5769, and 5780. Also includes backwards …
A bounded multi-producer multi-consumer concurrent queue written in C++11
C++11 port for the Node: native performance and modern simplicity.
JackTrip: multi-machine audio network performance over the Internet.
JavaScript runtime for Nintendo Switch homebrew applications
React Native WebAssembly support, super fast
Simple useful interoperability tests for WebRTC libraries. If you are a WebRTC library developer we'd love to include you!
A redis-protocol compatible frontend to google's leveldb
nodejs bindings for the C markdown "discount" library