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Near-zero config .NET library that makes advanced application features like Task Scheduling, Caching, Queuing, Event Broadcasting, and more a breeze!
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
Nez is a free 2D focused framework that works with MonoGame and FNA
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
All the Samples that work with MonoGame
A single solution with all of my MonoGame tutorials
A simple C# library to interface with Counter-Strike: Global Offensive's Game State Integration
Very simple Left/Right/FullOuterJoin extension methods for both IQueryable and IEnumerable types
A .netcore webapi template using keycloak role-based authentication and mediatr for business layer communications
Caching interceptors on .netcore3.1 using Castle Windsor DI DynamicProxying.
oguzhankahyaoglu / Rebus.AzureServiceBus.RebusPerQueueTopic
Forked from rebus-org/Rebus.AzureServiceBus🚌 ReImplementation of Rebus.Azureservicebus package: Azure Service Bus transport for Rebus
Her Dil için Programlamaya Giriş Antreman Soruları ve Çözümleri